Archive for the 'ROI' Category

Jul 01 2008

iRise Tailor-Made for Custom Pitching

This morning we shared some success on a new customer, ePrize, a 350+ person interactive promotions company that works with such household names as Sony, Yahoo! and American Express to extend their brand through online promotions. That story speaks about how ePrize leveraged iRise’s visualization software to pitch new business (in this case, it was a major social networking platform whose name we can’t disclose).  As experts in developing interactive promotions for clients, they wanted to paint a picture of the kinds of branded online promotions they could develop and proactively answer the usual client question, “What’s it gonna look like?”

ePrize turned to iRise because of its ability to deliver a life-like representation of what could be built, even before coding.  ePrize was able to meet a tight turnaround time to deliver the pitch by rapidly creating high fidelity mock-ups of several promotion concepts.  The bottom line is they won the business hands-down.  By using iRise, ePrize cited a 25% improvement in time savings not to mention the elimination of rework. 

On a related note, ePrize team members are active in Catalyze, a community offering content and discussion for user experience (UX), business analyst (BA) and product management professionals, amongst others.  The site also offers an iRise-only section.

To read about another interactive agency’s use of iRise, check out the story on ad2.  iRise’s customer success story page can be found here, and showcases companies in other industries who use visualization to communicate concept vision to their clients such as Digital Insight and a major insurance carrier (name cannot be disclosed).

No responses yet

May 20 2008

iRise CMO Mitch Bishop Talks About ROI

Published by Tom Humbarger under CIO, Community, Conferences, ROI

iRise Chief Marketing Officer Mitch Bishop talked about marketing ROI at the CMO Club conference today.  You can read the entire blog post at this link.

Here are some of the highlights:

  • Success - “When it comes to success, iRise measures everything - but we rely ultimately on revenue ROI.”
  • CIO Events - Mitch talked about the CIO events that iRise sponsors at racing venues throughout the year.  The mantra for these events is “World class networking. World class marketing. No Selling.”  

No responses yet

Apr 17 2008

How Brown Uses iRise

UPS Guy from UPS.comA new article by Heather Havenstein about how UPS is bolstering their web application development with iRise came out in Computerworld.com yesterday. The article summarizes how UPS has overhauled it process of designing user interfaces for all of their new and upgraded web applications.

This story is not new to anyone who attended Fusion ‘07 last year as Guy Hamblen was one of the our featured speakers. In fact, you can read the blog post and listen to Guy’s presentation from this October iRise blog post.

Here are some new quotes from Guy:

  • “The biggest challenge that an application development team has is eliciting the correct requirements at the beginning of the development effort”
  • “By modeling the user interface in the requirements phase, the design team can be sure that it knows exactly what the user wants because it has used a simulated version”
  • “That allowed us to improve our time to market with application-development releases. That is the fundamental business driver that iRise enabled for us”

The complete Computerworld article is available here.

One response so far

Dec 18 2007

Sometimes the Best User Experiences are Told Using the Fewest Words: iRise Users Express Their Passion in Haiku

Published by Tom Humbarger under Community, ROI, Usability, Web 2.0

Over on the iRise Users section of the Catalyze community, we’ve had an ongoing discussion thread where users have been displaying their creative side in the iRise Haiku Contest.

The exciting part of creating a great product is nurturing passionate users - passionate users who want to share their enthusiasm and knowledge with others.

I thought I’d share some of the haiku entries below:Haiku

Cherry Blossom Haiku - from www.businessballs.comSimulation done
A common path to follow
The fog is clearing

It, I simulate
To show the product behavior
They print the word doc

iRise is the key
For BA, UX success
Purchase it today

Who needs top-line growth?
iRise visualizes
Drives tranformation

 

Have an iRise haiku of your own to share? Leave a comment with your submission!

One response so far

Dec 12 2007

Do You Expect Failed Projects As a Norm?

Tata Consultancy ServicesTata Consultancy Services (an iRise Alliance Partner) released the results of their first annual global IT survey recently.  The biggest surprise was that business managers responded that they tend to accept IT problems as a norm and necessary evil. Would you?

Some of the survey highlights include:

  • 62% had IT projects that failed to meet their schedules
  • 49% suffered from budget overruns
  • 47% had higher than expected maintenance costs
  • 41% failed to deliver the expected business value and ROI

An interesting question looked at the reaction of business managers and the Board of Directors when IT projects have gone wrong:

Tata Consultancy Services - IT Survey Results

The two noticeable differences between the US and Global results were that US Business Managers rarely look for an IT scapegoat and that they are less apt to accept problems as norm and necessary evil.  They are also more likely to continue to provide support to improve IT for the business.

Personally, I find the results troubling and like to see some organizations challenging the norm with new and innovative ideas. Some choose visualization as a critical element of communication to prevent these failures. See some examples here.

TCS is working with iRise to mitigate risks on IT projects. As Vipul Shah, Manager R&D at TCS, put it, “Software development is an inherently complex process faced with the risks of miscommunication and the potential loss of control.  iRise helps TCS mitigate these risks by visually simulating and validating requirements before development even begins. This strengthens the scope of our engagements and ensures the solutions and services we deliver to our clients are exactly as intended.”

The survey was conducted among 800 global mid-level and senior IT staff (23% of them from the US).  You can read more about the survey and download detailed results from this link.

No responses yet

Dec 11 2007

The Product Architect | A Design Continuum from Functional to Desirable

Investing in better design has always been a tough sell to non-believers, in part because there aren’t enough clear and easy ways to show different levels of design attention.  Here is one method I have used recently:

Desirability_5

This chart shows the adoptability of a product based on where it sits on a continuum from Functional to Usable to Desirable.  Rough descriptions of each are:

  • Functional = A user can finish what someone could describe as a functional task but doesn’t necessarily meet their needs or goals as a user.
  • Usable = A user can meet needs and goals without frustration.
  • Desirable = The satisfaction of needs and goals is done in such a way that a user builds a positive emotional association with the product (i.e. positive product equity).

Adoptability in the software world is a measure of whether or not people who have bought the product are actively using it.  In other words, is it used or is it shelfware?  Being used doesn’t just mean higher support costs… it means that a customer is actually getting value and associating that benefit with the product and the brand.

What this shows on the lower right side is that yes, there are software products that can be adopted that are almost purely functional if they provide a huge amount of relative value.  However, even if they are adopted in a temporary fashion, the negative product equity associated with them means that they are easily and enthusiastically displaced by competitors.  The dot shows a product that moves from no adoption, to adoption with negative product equity, to adoption with positive product equity.

Desirability Testing

One interesting implication of this is that software companies should do all three types of testing in order to drive the proper behavior in valuing each:  Functional Testing, Usability Testing, and Desirability Testing.  Desirability Testing doesn’t really yet exist in any formal sense, so this is a good area for further research and experimentation.

Product Equity

Product equity is like brand equity but focused just on the product and not the overall brand experience.  The impact of positive product equity is that customers will continue to use the product in the face of competitive alternatives and will buy additional products from the same vendor.

Desirability_6

Are there other methods you have used or seen to meet the same goal of communicating different levels of design attention?

[This entry was originally posted to the blog The Product Architect on December 8, 2007.]

One response so far

Nov 14 2007

Serious Value: Measuring the hidden ROI on requirements definition

Published by David Walker under Innovation, ROI, Time to Market

A cop walking his beat one night finds a drunk on his knees, searching for something on the street. The cop asks the drunk, “What are you doing?” “Looking for my car keys,” says the drunk. The cop asks, “Where did you lose your keys?” “I don’t know,” the man answers. The cop, a bit perplexed, asks, “Then, why are you looking here if you don’t know where you lost your keys?” Responds the drunk, “Because the light is better here, under the street light.” 

- Author Unknown

When I think about the story above , I realize that organizations trying to quantify the value of investing in requirements definition often do something similar.  They look where it’s easiest.  Many vendors (and consequently, now customers) are well aware of the Standish Group’s CHAOS Report.  It’s been shining a spotlight on  the issue of rework in the context of software development for several years now.   Reduction of rework has become the measure of choice for managers looking to defend investments in requirements definition.  Rework is what’s under the streetlight.  It’s where we look, but it’s just the tip of the iceberg.

What often goes unseen – and has the potential to dwarf the value inherent in reducing “rework” – is the follow-on effect of reducing rework, namely, accelerated time to market.  If an application is brought to market even a couple months early it can mean many things:

  • Extra months of additional revenue (for revenue generating projects)
  • Extra months of productivity gains (for internal productivity-centric projects)
  • Extra months of competitive advantage – or “stopping the bleeding” when catching up to a competitor who is already in the lead with a product

When considering the projected ROI for enterprise applications, a couple months represents significant value.

In the same vein, I stumbled upon the following quote from McKinsey: “If a company is later to market with a new product by only six months, 33 percent of the gross profit potential is lost over the product life cycle.” In contrast, “Improving time to market by one month improves profits by 12 percent.”

Who wouldn’t want to avoid losing 33% of their gross profit potential?  The benefits from getting to market early (regardless of whether you define “market” as internal or the consumer market at large) are hard to ignore.  Yet they very rarely show up in a business case.

Rework isn’t the only place to look for time-to-market advantages.  Focusing on requirements definition not only reduces re-work – it also reduces WORK work.  At an agile development conference in 2006, Mary Poppendiek (author of Lean Software Development: An Agile Toolkit for Software Development Managers) shared that  45% of code that’s written is NEVER EXECUTED!  Another 20% is only rarely executed.  It is however coded, documented, tested, trained, supported, maintained, etc.  All of which adsorbs resources – and adds time & cost – to projects.  Getting the requirements right interactively and up-front with end users helps make sure that unnecessary functionality never gets built.  What if your development teams could get 45% additional bandwidth simply by not working on stuff that will never be used?  Less stuff to build & test means, you guessed it, shortened time to market.

If you find yourself wondering how to measure time to market, ask your business partners what value having the right application months earlier would mean.  I’ll bet they can tell you…

If you find yourself building an ROI calculation in support of focus on requirements definition, I hope you’ll grab a flashlight, wander away from the streetlight, and have a look around the street.  If you’re not building an ROI for requirements definition, shouldn’t you be?

2 responses so far

Oct 12 2007

iRise Fusion ‘07-Conference Summary

This year’s iRise user conference was a huge success. For those of you who didn’t get a chance to attend or catch every session, we’ve got tons of blog posts and even audio files of all the main conference sessions. Here are links to all posts from the event. For those of you who attended and those who didn’t, we’d love your feedback as to what you liked and didn’t liked about the conference and our reporting on it. Thanks.

Plus, we have a slideshow of photos from the event.

No responses yet

Oct 11 2007

iRise Fusion ‘07-Three seconds on one action saves $.75 million annually

Luke BorgnisGot a small team, dealing with  and you need to make a case for software simulation? Luke Borgnis of Wells Fargo Financial presented a discussion offering guerrilla methods to battling the ineffective design regime.

Borgnis laid out a comical yet true typical corporate design process that’s absurdly complicated, poorly ordered, and time intensive. And at the end of the process, begins the development of the user interface.

His bank needed to upgrade its antiquated mainframe interface for account management to a Web based interface. They finally decided to do this because sales was moving from account-centric to customer-centric. The training on the mainframe UI took 20 days. They were paying people for a month while they were selling nothing. And to make matters worse, they had very high turnover, 40% of team members left after 18 months.

Borgnis had a small team and used unconventional tactics to get the system deployed quickly. To get business buy-in he put together a very conservative ROI showing a 50% reduction in training which would save more than $6 million annually. In actuality, he saved far more than that reducing the traditional 160 hours of training down to only 12 hours-a 90% reduction. But what’s more astonishing is by reworking the interface, Borgnis’ team saved three seconds for a single task that was accessed 50 times every day by sales people. That resulted in annual savings for Wells Fargo of $.75 million. In the end, by using iRise simulation the financial services company released its new Web-based customer-centric sales system in just nine months after kickoff.

No responses yet

Close
E-mail It